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Plants vs. Zombies

Huhun mukaan Plants vs. Zombiesin luoja sai potkut EA:lta kieltäydyttyään lisäämästä peliin pay-to-win -taktiikoita

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Electronic Arts on viime viikkoina ollut runsaan kritiikin kohteena tavastaan lisätä uhkapelitaipumuksia ruokkivia loot-laatikoita ja yleensä ahneutta tihkuvia keinoja rahan nyhtämiseen esimerkiksi peleissä Star Wars Battlefront II ja Need for Speed Payback.

Jos huhuihin on uskomista, on usko mikromaksuihin niin kova, että epäilijöille näytetään ovea. Vaikka sitten kyseessä olisi Plants vs. Zombies -pelin luoja.

BaerTaffy podcastissa Super Meat Boyn luoja Edmund McMillen ottaa kantaa Electronic Artsin meininkiin. Hän kertoo tarinan Plants vs. Zombiesin luojasta George Fanista, joka McMillenin mukaan sai potkut EA:lta kieltäydyttyään lisäämästä pay-to-win-mekaniikkoja peliinsä Plants vs. Zombies 2.

Multiplayer First on kirjannut tarinan ylös, ja sen voi lukea kuvan alta englanniksi.

Onko EA mennyt liian pitkälle? Kommentoi alla.

Plants vs. Zombies

"You guys want to hear an industry story that has to do with EA and an independent developer? This is a semi-unknown story, and I hope I'm not stepping on toes with it, but I know I can...as long as I say it like a "slightly fuzzy on the details."

It involves a friend of mine, George Fan. So George made a game called "Insaniquarium." He made it ages ago and it won a lot of awards, and he got headhunted by PopCap. And PopCap hired him, set him off with two more people in a small office, and said, "hey, make the game" and he's like "okay I'm going to make Plants vs. Zombies." And he made Plants vs. Zombies, it was hugely successful, and they got acquired by EA, EA made that game even more successful. And they were like, "okay, we're going to focus on this and we're going to make a sequel, we're going to do spinoffs, this and this." And George was like, "great! I've got an idea for a sequel!" And he developed this game independently as well, with an independent mindset with a small team of people. It was personal. Knowing the guy, I can see the characters are personal, every little bit and pieces is something from him. So it was his baby. And they're like "hey, y'know, let's make this sequel, start on the sequel, and we're going to put it on mobile, and we're going to do this pay-to-win." And he's like, "ah, I dunno, it's not a good idea, and I don't really want to do that with my game, and they said, "you're fired." And he left."

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